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Home » World of Warcraft is About to Make Timewalking Harder, But More Rewarding
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World of Warcraft is About to Make Timewalking Harder, But More Rewarding

adminBy adminMay 15, 2025No Comments4 Mins Read
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Summary

Timewalking dungeons in WoW are becoming more challenging with increased enemy health and damage scaling based on gear score.

Gear and Timewarped Badge rewards are also increasing to compensate for the difficulty adjustments in Patch 11.1.7.

These changes aim to provide a more authentic gameplay experience, encouraging players to learn their class abilities and rotations.

World of Warcraft is making Timewalking dungeons more difficult in Patch 11.1.7 by giving enemies more health and better damage scaling by gear score, but it is increasing gear and Timewarped Badge rewards in the process. These adjustments are available for testing on the Patch 11.1.7 Public Test Realm now, but they will be officially implemented as a part of the next World of Warcraft update.

Timewalking is a periodic event where players can queue into dungeons, and occasionally raids, from old World of Warcraft expansions, but scaled to their current level. Completing these dungeons and turning in their associated quests rewards Timewarped Badges, which can be exchanged for expansion-specific cosmetics and reputation during each week-long period, or saved for future events.

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However, World of Warcraft is working on some adjustments to Timewalking dungeons in Patch 11.1.7 that fans should be aware of before queueing up. According to the patch notes for a recent build of the Patch 11.1.7 PTR, World of Warcraft is increasing the health of all Timewalking dungeon enemies, with an even more significant buff coming to bosses. What’s more, damage scaling based on item level will be more consistent; lower-geared characters will take less damage, while well-geared characters will take more. To compensate for this difficulty increase, Timewalking dungeons will also now drop Adventurer gear, instead of Explorer, and now reward 25 Timewarped Badges at the end, instead of only 10.

While this may seem like a negative change to Timewalking in World of Warcraft at first glance, these adjustments will likely improve the feature as a whole. Right now, level 10 characters can easily defeat nearly every enemy in Timewalking dungeons, while level scaling above 60 or 70 can be incredibly punishing if players don’t keep their gear up to date with their current level. These changes should help provide a more consistent experience when entering Timewalking dungeons.

These adjustments are coming to World of Warcraft at a great time. The Turbulent Timeways event returns in Patch 11.1.7, bringing with it not only six weeks of back-to-back Timewalking but the arrival of Battle for Azeroth Timewalking in World of Warcraft as well.

At the moment, World of Warcraft Patch 11.1.7 does not have an official release date. However, the in-game calendar on the PTR lists June 17 as the start of the Turbulent Timeways, suggesting the update – and these Timewalking changes – could arrive on or around that date. Fans can almost certainly expect Blizzard to confirm the update’s release schedule within the next few weeks.

WoW Patch 11.1.7 PTR Development Notes – Timewalking Dungeons

Developers’ notes: These changes aim to make it possible to experience Timewalking dungeons more authentically, giving players the opportunity to use more abilities and practice their class’s damage rotations, healing spells, or defensives. When players wish to use Timewalking dungeons to level up, we want you to learn your class in realistic combat encounters, especially boss encounters. This also acknowledges and rewards players who take the time to acquire powerful gear, since better gear increases your damage, healing, and survivability. We will actively monitor testing and feedback and we will make further adjustments as needed.

Enemy health increased in all Timewalking dungeons.

Boss health significantly increased in all Timewalking dungeons.

Adjusted difficulty scaling via the following changes:

Lower-geared players are now slightly more damage-resistant.

Incoming damage should be more noticeable against geared players.

Fixed an issue where item level scaling did not account for enchantments, gems, and other power sources.

Timewalking dungeons will now drop Adventurer gear (was Explorer).

Completing a Timewalking dungeon now rewards 25 Timewarped Badges (was 10).



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